Monday, January 12, 2015

Dave Lewis Interview

Talking with Dave Lewis about the Boston skateboarding blog, SMLTalk, that he co-founded! Anyone who grew up skateboarding will get a kick out of SMLTalk, with its low key, funny, and for the hell of it approach. Skater or not, check out the interview, its fun! Dave is a fun guy!








How do you describe SMLTalk to people who don't skateboard? Do you interact with people who don't skate?




You mean there are people in this world who enjoy their lives without having to constantly be compared and compare themselves to children? Must be nice.


If they don't know what the blog is I tell them that it's the most popular skateboarding site on the internet.






When did SMLTalk start, and how was it conceived? Who is SMLTalk?

There's three of us, Evan Oppedisano, Rob (RoJo) Ridge, and me. SMLTalk started as Evan's idea to start a skate blog. Rob and I had toyed around with the idea, having had many nerd out sessions at Orchard, so when Evan brought it up we withdrew all of our savings, mustered up our courage, and paid the $20 Wordpress fee.



Was there something missing in skateboarding media that you wanted to bring to the table?

We are all about the same age, and all started skating in the early 2000's, so we have a love for anything that was happening during that period, and know way too much about it. I think besides random slap threads you don't get much talk on that era, and there's not really another site that focuses on it.

Do you have an office?

I use my work office...don't tell my boss.

A mascot?

RoJo is our mascot. #wheresrojo



SMLTalk gives off a vibe of strong localism, specific to Boston, is this something you have cultivated? Do you see SMLTALK as grounded in its surroundings or are you more interested in reaching the general skateboarding community? Can you do both?

I think we just want to do what feels right and let it grow organically. When we started SMLTalk we said that we'd never do something just to get likes or clicks, it's gotta be something that we find funny or interesting. Once the content loses it's genuine nature, the site's lost it's purpose.

With that said, there are two main things we keep in mind - nostalgia and the Boston community, or a mix if we're lucky. If something comes up that falls outside of that scope, it has to be really funny or interesting. Chris (our friend/editor) wrote about the new Plan B video, and it was great. We aren't against talking skate pop culture. Wow I hate myself for just saying skate pop culture.

I think that if we can someday grow to be the pitstop you make between facebook and porn, we’ve succeeded.

What is the Boston skateboarding community at large like? Do you see SMLTalk encouraging it to grow together, or did SMLTalk come from an already tight knit community?

The Boston skate scene is so sick. It’s crazy because there are a bunch of different smaller crews that will go skate together, but they all intertwine, and when big events happen everybody shows up, and at the end of the day are all friends. People love each other, and talk shit on each other too. If you’re not being called out on your shit, that’s when there’s a problem. It’s the best.




What is Dave Lewis' role at SMLTalk HQ?

Well, we all write articles, and we all talk all the time whether its on facebook or in group texts, so we’re always in the loop if anybody has an idea. We also have meetings once or twice a month to go over any events or anything that we’re trying to do. If I were to say one specific thing I do for SMLTalk it might be coordinating things. If there’s an idea that comes up, I try my best to bring it to life.


Noticing a focus of the periphery of skateboarding. You have some great interviews with some great skaters, but also lot of tongue in cheek observation of things like the phenomenon of khaki cargo shorts, the disappearance of certain tricks, the metamorphosis of Chad Muska, what's in Pat Duffy's pockets (seriously, did you find out?) etc. Where do these obsessions come from, what have you learned?

Hahaha. Aw man, yeah, that’s the stuff that we love. All the obscure shit that you notice growing up watching videos, lurking the internet, reading interviews, reading mags, etc. etc. It’s the stuff you talk about when a video is playing at a skateshop, trying to out-nerd one another. We’re the guys that say “who skated to this?” when a skate video song comes on. Even if it’s at a party where 99% of the people don’t skate. The best part of having the blog with these guys is that every day it’s constant talk about things we noticed while watching a video. Like Evan, “hey, what ever happened to pop shove its”. Then that’s an article, simple as that.



In the Kyle Berard interview I asked him if he knew what was in Pat’s pockets haha. Those guys are best friends, so I had to ask. Unfortunately all he could confirm was a smashed up pack of american spirits. Haha.

SMLTALK recently hosted a Skater of the Year award ceremony, with awards like "best monochromatic skater" and "skate nerd of the year". How did it go? Was it zany like a 90's MTV Video Music Awards?

Oh man it was incredible. Funny that you should ask that, though. I was starting to make the videos for the nominees, and I was like “what are these even supposed to look like?”. So I searched ‘Nickelodeon Awards”. I found this video of Will Smith being nominated, then winning, then giving a VIDEO ACCEPTANCE SPEECH. He was apparently too busy filming for Wild Wild West. I was like, “YES, this needs to happen”. So we actually gave the skated the least award to my buddy in Texas, and he did a video acceptance speech. It was great.


It couldn’t have gone better man. About 150 people showed up and my roommate premiered his full length video, Palomar II, along with some other friends premiering videos. There’s a recap on the site, I could talk about it forever haha.

Staff music picks lately?

Damn. Evan was on some Yo La Tengo and RoJo was on Sharon Jones and the Dap Kings. I think we’ve all been stuck on Fleetwood Mac though. Stevie <3



Upcoming projects? Will there ever be a print version of SMLTalk?

Not sure about print yet...our budget pretty much limits us to stickers and BBQ.

We’re currently working on a skate trivia night, but that is a couple months out I think…

Other than that we have some articles and interviews...we just interviewed Brandon Westage! That was crazy. Other than that I’d say just check out the site, we’re always writing about some bullshit that only fully grown adult skateboarders would care about.

Can I give some shouts?

No, sorry Dave. Running out of space here ;)

Shout out to my mom and dad, to the burn book, Ryan, Nikki, Max, dales pale ale, secret awesome, and everybody else out there who doesn't take life too seriously.













Tuesday, December 30, 2014

Joel Clark Interview

Heyyy! We asked Joel Clark some questions, and he answered! Joel is a Joel of all trades. He has written and cowritten a number of screenplays, helped design a Moby Dick card game, and is currently directing and acting in a film he wrote called XMAS IN JULY. No robot cats were harmed in the course of this interview. Enjoy!


Where does your creative timeline start? And what sort of trajectory are you noticing?

I grew up in an extremely rural part of New Hampshire--my nearest friend lived 10 miles away. So I spent a lot of time alone. I also had very little access to relevant music and culture until I went to college and was mercilessly attacked for having a tiny collection of CDs and 'still' being into Weezer. (I was lucky enough to have my older sister dub a tape of Weezer on one side and Rush on the other when I was 13. With Rush I was like whaaa? and with Weezer I was like yesssss.) Growing up rural certainly forced me to 'make something out of nothing' from day one. When I hit the world I was thrilled, and began consuming shit like Jabba the Hut, and when I started writing and creating things, they kind of spewed out my brain filter in a very weird way, ie any of my early things are kind of a mash up of outdated cultural references and incomprehensible babbling. In college I made sketch comedy with my friends in a group called Olde English (oldeenglish.org). I like to date myself by saying that this was before youtube, and it's crazy to watch the oldest of those videos, since the 'internet video' form didn't really have a lingo yet. A lot of those early videos are unwatchable in relation to standard format video sketches that are made today. God, I sound like a grandpa.

It's funny how the ubiquitous advice of 'do one thing well' is totally true but I continue to refuse to prescribe to it. I think I'll be 'just a writer' sometime in the future, but what scares me is when people are hemmed in by this idea not in terms of form but in terms of content--it's like, oh, you made a screwball comedy about hackers and people love it, now you can ONLY MAKE SCREWBALL COMEDIES ABOUT HACKERS. But that's maybe a personal perspective trap that I can't get out of, and it may fuck me over in the end, because I'll refuse to write the sequel to whatever and blah blah blah. Suffice it to say I'm wary of trajectories--I'm not a spaceship I'm just a dude.


Your work is all over the map in the most excellent kind of way, lets start with some earlier projects. You worked on a recent hit card game Moby Dick, or The Card Game. How did the idea for this project come up, and what was your role in bringing it to life?


My good friend and long-time collaborator Tavit Geudelekian called me up and asked if I was interested in doing some writing for a video game. This was around the time of Red Dead Redemption etc, so I was excited to learn about that form of writing. He asked me to bring some ideas for the kind of game I'd like to make. I told him something about sailing tall ships would be great and why not do Moby-Dick. He gave me a funny look because he had been thinking the same thing. We dreamed of a 20 million dollar 40-hour retelling of the story on xbox and ps3 with an open-world online multiplayer game-plus mode ending with the scuttling of the American whaling fleet at the start of the Civil War. Then we realized that would have been the greatest game of all time that no one ever bought or even attempted to play. Our friend, game designer Andy Kopas, joined up and brought the idea of making it a tabletop game. As it turns out, the Kickstarter platform was kind of quietly creating a tabletop game renaissance, and board games were getting superfunded left and right. Besides, there's something really classic about card games, a very sailor-like pastime. 

Overall it took about 3 years to make. We were joined by producer Mark Perloff and art director John Kauderer, whose work on the game is utterly terrific. My label was creative director, which meant a lot of different things. I worked very closely with John, sourcing about 100 images for him from weird archives and databases of photographs, daguerreotypes (finally learned to spell that one), and ambrotypes. My other big task was to make sure the game experience was directly related to the experience of reading the book. I'd been obsessed with the novel for a long time already, but this process took it to a whole new level. I spoke with some really amazing scholars about the various implications, inferences, internal allegories and whatever else that's inside that book. I wrote entries for each card on the game's website, detailing how the card was created and integrated into the system, and how each card is significant to the deeper thematic underpinnings of the book itself. I have my collaborators at King Post to thank for how well the game turned out. It's a beautiful object in itself, and the experience of playing it is I think as close to reading the book as we could have come.

Our new game, Beowulf, a viking raiding and trading board game, will be available in early 2015.

What character on the Pequod are you?

Ishmael is so prone to reverie and philosophical/emotional expostulation, it really seems that all the members of the crew are extensions of his own mind. Except maybe for Ahab. I don't know. I guess I'd like to think I'm Stubb, laughing all the way to the grave, but I'm probably more of a Starbuck--cautious, only courageous when I'm certain of a positive outcome. In my more neurotic moments I worry that I'm Bulkington--someone people are drawn to, who just suddenly disappears from the world. IDK BRO ITS PROBABLY A SPECTRUM

You cowrote the film Man From Reno which is out now. What's it about and what was the process like to write a film and see it become a reality? 


I've been lucky enough to collaborate with Dave Boyle on four feature films that he's directed, Man From Reno being the latest. Before this, we've done comedies (surrogatevalentine.com), but Man From Reno is a noir film, about a depressed Japanese writer and a small town sheriff who become embroiled in a sort of classic murder mystery. Dave and I wrote the film with our friend Michael Lerman, and it was a real challenge. When you write a comedy, its clear that some of the jokes won't land with an audience, but it's kind of okay, people leave the theater being like, it was pretty good. But at that crucial moment when the mystery of a noir thriller is revealed, you really put everything on the line. We've all seen a thriller with a bad reveal, and the knee-jerk reaction is 'this movie sucks' even if you liked the rest of it. Needless to say we went through many, many drafts, and agonized over how the information was being doled out.

I co-executive produced the film as well, and spent some time on set, which was a real thrill. Dave works with an incredibly talented crew, and the cast of the film is really top notch. It's amazing to see actors like Pepe Serna, who's been in over 100 movies, give a totally excellent take EVERY TIME. That guy is amazing. Ayako Fujitani, who's been acting since she was very young (she starred in the Gamera films as a girl), also never gave a bad take. I just thought that was crazy amazing. The film was shot by a genius dude named Rich Wong, and if/when you see the film, you'll notice that every shot is like, perfect. Dude is crazy good. We're up for an Independent Spirit Award in February, and the film will most likely be released in March.

Right now you are working on a movie as director and writer called XMAS IN JULY that your own company Nothing Pictures is putting out. It's Kickstarter tagline goes "XMAS IN JULY is a feature-length psychedelic adaptation of Charles Dickens' A Christmas Carol. OMGGGGGG ROBOT CATS ON FIRRRRRRE++++++++". How has being at the helm of a feature length film been? Are robot cats into acting?
These pictures are all production stills from XMAS IN JULY

The robots have been terrific, great attitude, happy to be involved. But for real running a feature film production is insane. I've seen my friends and collaborators do it, but until you do it yourself, you really have no idea what kind of pressure is involved. Film is one of the most heavily collaborative forms--50+ people all looking to you to answer every question, and have a vision for a way forward. It's exhausting, terrifying, and really forces you to come to terms with your deepest insecurities. Don't get me wrong, there's lots of fun parts and I'm filled to the brim with appreciation for those 50+ people who said YES to the whole thing. Not to mention the kickstarter backers and private investors. It's amazing to have so many people prove, either with their time and effort or their $$$, that they believe in what you're doing. Of course, that makes you question what you're doing THAT MUCH MORE.



What's really crazy about production days, and I don't think I really conceptualized this before we started, is that every single take is pretty much as important as every other, and you have to maintain a level of focus and commitment through the fire of crazy circumstances and long hours. It's actually extremely difficult to stay focused through it all. We shot 18 days, 9 of them in a row--most of them 12+ hours. By the end, my apartment, my studio, my finances, and my relationships were all in shambles. But we walked through the fire and I think we captured a lot of really crazy stuff. My wife, Crichton was my co-star and she rocked every take like a BOSS.


The robot cats are my dark homage to Milo & Otis, a classic film alleged to have committed pretty horrific animal abuse (ie throwing kittens off of cliffs, etc. sorry to spoil the movie for peeps but its what happened). I figured making a film with robot animals would allow me to destroy them at will, without facing legal or moral consequences. SUPER DARK DRINKING GAME--watch Milo & Otis and take a drink every time you think one of the animals got, um, killed. Don't judge me, its a fun game if you're in a dark mood and you get really drunk.


When can we expect to see XMAS IN JULY?

Um. All I can really say is that during shooting I was regularly surprised by what I had written, and by the fact that we were actually shooting it. Every day I expected to finally have a straightforward day where it was just like, people talking or whatever. But every day had something that was utterly weird. I knew I was doing something right when each day freaked out a different member of the cast or crew. I even freaked myself out.



A lot of your projects are crowdfunded, how does that affect the way you work, and the outcome? 

Crowdfunding is extremely difficult, and it can put a lot of pressure on your social relationships. I could certainly be accused of crowdfunding 'too much,' and people chafe at being asked so many times on social media, over email, in person, etc. On the opposite side of that coin, I always try to not force it. Crowdfunding is funny like that, because in order to have a campaign succeed you need a lot of visibility, but that visibility also has an adverse effect on the people you're trying to get involved. We've all felt it, and I'm one of the main perpetrators in my community. But the reason to do it is clear--there are so many structures in our culture that are built to obstruct the relationship between artist and audience, its actually fucking terrible. It means that artists have to pander to these structures (advertising, distribution, marketing etc) in order for anyone to even see what they do. But the thing about pandering to mass culture distribution methods means that you have to break your own legs and offer up content that literally has broken legs. This is not to say that there's no quality work in the mainstream, but it's crazy to think of all the stuff that doesn't quite fit just never seeing the light of day. The more I'm getting into the business side of things, however, I don't really know if there is a light of day on the other side of distribution. But now I'm rambling. The real point is to create a one-to-one relationship between artist and audience, and asking your community whether or not they want to see what you do, rather than asking some marketing dude if he thinks your project has legs. Broken enough legs. Also, now all I owe are Kickstarter rewards and the product itself, not percentage profit or blah blah market success. I have no one to answer to except the people who judged the project online and said, sure, I'll pay to see that happen. That allows me to have real, true artistic freedom to do what I want, and I'm supremely grateful for the support I've received.


Any other projects in the works?

There's a lot more to accomplish on the XMAS film before I take on anything equally huge, but yeah there's always this and that happening. The next film with Dave Boyle is probably my top priority.


Do you have multiple brains?

No, but sometimes I can't shut the one off, so yeah, maybe. Also maybe in parallel universes I enact things that were only nascent germs of thoughts in this reality KNOW WHAT I MEAN??


I just want to throw out there that I have read your original script for Spring Breakout (a movie mashup of a prison break and spring break) and I still am waiting for that to come out.

Look for it 2018. No, I don't think anything will happen with Spring Breakout, but I'm actually way into that script. It has a pretty fun first act, some tripped out occurrences in the second, and of course it ends with tits and explosions. We've done a few readings, its always been fun. It's right up there with RA RA EGYPT, a full length ancient Egypt action comedy I wrote way back in 2007.






Monday, December 22, 2014

Leland Taylor Interview

Talking to Leland Taylor, cell phone blogger, skateboardist, outlaw tent wizard, and general good times machine, about his most excellent blog http://toolbag.tumblr.com/ !  The Toolbag Tumblr is a treasure trove of almost daily photos of, well, life.  Minutia to mayhem, Leland has an eye, what else can we say. Check out the interview, and check out the blog. Here it is again! http://toolbag.tumblr.com/


Where are you now?

Right now Im living in Seattle with an amazing girl. Packed up and moved east to west at the end of october for the sight of less snow.  

When did you start I'm A Toolbag Tumblr and what was the thought behind it?

toolbag.tumblr started 2008/2009. My friend Tim got me set up.  I remember we were in his kitchen and I wanted a website to post the photos I took on my "razor".  I would snap the photo then text it to my email and then finally post it on to tumblr.  I wrote a few pointless diary posts and some other things but it was mainly for cellphone photos.  I deleted it all at some point and on 01/9/10 5:06pm did my first photo text straight to tumblr once I realized they supply you with an email to text.  Thats what started this.
first ever toolbag post

Any initial inspiration?

Mark Gonzales.  He was taking photos on his sidekick and I loved the quality. 

Drinking Oly now?

I've had it a few time but to tell you the truth I'm hardly drinking, basically I haven't found my 379 locustfield or 30 mozart yet.

What kinds of moments trigger you to think "This is perfect for Tool Bag"?

The perfect moment is when I only have a few cares in the world, enough cold beer and a five-star camping spot. 





Let's see, lots of camping, skateboarding, skate spots, friends, good vibes in general. Are you into good vibes?

Thats my god damn modus operandi.


A good portion of your blog was really low res flip phone pictures. What about this medium did you like? Did you have any reservations switching to the higher quality photos of newer phones?

It was so pixilated and beautiful.  I would just point the damn thing out the window and he glare from the sun would be amazing.   Switching to iphone really hurt the toolbag.  I enjoy how sharp the photos are but its not the same as my samsung intensity.  With the Iphone I find myself taking lots of photos still but only on the camera mode and never sending them.  With the intensity it was more organic.  I would hit the button on the side to open the camera then snap the pic and a screen came up "text this photo?", damn right, right on the spot.  My own private twiter/instagram, without the data fee. 

Do you ever wish Tumblr would let you auto play some music on your page, y'know like Myspace did? What song would you pick right now?

Dude its gotta be corny because its my life since 2010 till now, Marvin Gaye - got to give it up

You've made a few zines of material drawn from this blog, tell us about those.

Boredom.  Wish I still had a cpoy of that one, "toolbag finepoint" I think.  Sold a few on tumblr which paid for the paper. 

Any plans for a I'm a Tool Bag coffee table book? I'd love to see some old flip phone pictures blown up real big! 
Man thats a great Idea, lets look into that.


How many posts? 

as of today 12/19/14 3:13pm, 8,404.  99.5% all cellphone photos






Monday, December 1, 2014

Waste Life

"Waste Life" series watercolor and ink on paper

"Waste Life" 2014

"Waste Bike" 2014

 "Waste Park" 2014

keep it wasted! 

Thursday, November 13, 2014

David Barclay Interview

Today we are talking with David Barclay about his creative process, zine making, and of course, Tim Allen. 

Check out his website:




Your body of work is pretty sprawling, you've got music projects, zines, t shirts, maps. How would you describe yourself creatively?



Amateur artist, in the sense that we are all amateur artists.  This may sound naive, but almost all the music I've made usually has some sort of theme along the lines of 'everyone can/should be in a band'.  I guess I feel the same way about art or pretty much any creative outlet a person may have - at least as a counter to the constant 'your hobby is for professionals' message that gets hammered home 99% of the time we consume any type of art/music/craft/etc.




Let's talk about Tool Time. The lyrics are all inspired by the 90's family sitcom "Home Improvement" and the music is composed of samples of the 90's prog metal band TOOL. Do I have that right? How did this idea form?  Is there a live performance aspect to the project?

Yes, the music by the band 'Tool Time' is entirely created from samples of the band 'Tool'.  The original idea for the band was to be a power trio, where I (Al Boreland) play bass, Greg Prout (Tim Taylor) play guitar and some unknown person plays drums behind a white picket fence (Wilson).  Since the internet makes all novelty ideas into real, true, fruitful and meaningful ideas, I eventually (2+ years later) recorded a few songs under this original vision, using the Tool source material in the place of instruments.  
The subject matter of the music deals with Tool Time, Tim "the tool man" Taylor, Home Improvement, Tim Allen and all the boundaries between them.
I have played a few shows and one key aspect of the band is that I wear blue jeans on stage.  This is notable considering my personal history of never ever wearing blue jeans in real life ever in my whole life.


Your website nicesnacks.com has a lot of different offerings, most of them sold out, but it serves as a good history of your work. There's a sweet map of all of the vendors of maps of the homes of celebrities in Beverly Hills, a cassette tape compilation of one note guitar solos, and a zine about St. John's, Newfoundland that highlights Pontiac Sunfires in different locations.  How long have you been doing this, and what is the thread that ties all of these sundry ideas together, if any?



I started lumping music, t-shirts, internet stuff and zines together in 2008ish.  Some of the t-shirts were about songs that my wildly unpopular San Diego based band at the time (the endless bummer) was performing.  The zines were mainly a result of taking the unanimous and ubiquitous hobby of 'photography' slightly more seriously.  In general, many of these projects are based on the popular push to classify everything, something that the digital sledgehammer of the internet/computing really allows us to do.  I also really like the idea of large impossible tasks being broken down into trivial infinitesimal tasks, carried out over a long period of time.  This is something that people do in science all the time, and seems like an appropriate and personal approach to art/craft/whatever in the hyper internet/computing era.



You recently put together a zine of photos of closed or otherwise prohibited destination in Cape Cod, called Vacation Paradise. Did go out with a camera with this idea in mind, or did it come together later?




The original idea was to photography all the ice cream stands of Cape Cod in the middle of winter.  I spent a few days doing it, but was underwhelmed with the results.  In the meantime, I had been collecting photos of the wastefully excessive empty and boarded up summer homes as well as the hostile and elitist private beach/no access signs.  It was pretty obvious that even though these images weren't a strict visual collection like my previous zines, that they were a succinct summation of my relationship with this place, which was the original objective of photographing the ice cream places. (check it out here http://nicesnacks.com/shirts/zine_VP.html )


A lot of your work has a lot to do with location. Do you get inspired by places in different ways?



I think this is just because I like using photography as a tourist would, not as an artist or a studio?  I definitely get inspired by place quite a bit, but have never really questioned if that is a common experience or not. 



I've heard you have a very large record collection? 



Sadly, yes.


Any future projects in mind? Will you be DJing anywhere soon?


I've been playing a bunch in the band 'coach longlegs' but the keyboardist is going to Russia for a year, which means I'm going to start a new band.  I've been thinking about that almost everyday.  I've been DJing once a month in Cambridge at a weird sit down bar called River Gods (next night is November 22nd).  I've been slowly working on a project that involves me listening to radio stations from all over the world and listening to the 'best music' and 'top hits'.  That's about it.








Wednesday, November 5, 2014

John Denmat Interview

Secret Awesome artist feature with John Denmat! John currently works as a tattoo artist at Bambu Tattoo Art Studio in Providence, RI. We talk tattoos, rad drawings and podcasts.

Check his work out here: http://jdenmat.tumblr.com/



Do you remember what got the ball rolling for you creatively?
-Things really took a turn for me after college. I graduated from art school and basically went right into working the lowest paying jobs of all time (seafood restaurant, pizza place, grocery store). I barely did any drawing it was such a bummer! After a few years of that I realized I couldn't take it anymore and promptly quit my job, moved to Falmouth and met up with Zak and the rest of the SA crew and it really jump started my creativity in a huge way. Been drawing like a maniac ever since!




What sorts of things inspire/inform your work?

-So much! The more I open myself up to inspiration the more I can learn. Science, astronomy, science fiction and fantasy play a huge part in what I like to draw but I am also really inspired by the work ethic in others. My friends make so much amazing work that is way different from my own, and that really makes me want to get drawing.



You work as a tattoo artist, has your drawing style always lent itself to that, or have you had to create a style in tattooing that works for you?

-Tattooing is so unlike drawing in just about every single way. A lot of the stuff I draw tends to be highly detailed and geometric, and that's really no good for tattoos (Well, maybe not for beginners like myself. There are some amazing tattoo artists that specialize in micro detail and geometry). Learning to draw simplistically is challenging but it's fun because I feel like I am expanding my style.



You've also designed skateboards, album covers, and fabric for hats, is that a different mental process? Do you hope to do more things like it?

-It's so much fun to do that stuff! It is honestly something I wish I could go back in time and show to my younger self. I'm most proud of my collaborative projects and especially the other artists I work with, because they do all the hard work and actually make the thing! It's so cool to see an idea become reality like that.


Do you make art for the fame or for the immeasurable wealth?

-The thought of being either famous or wealthy literally makes me want to puke. I make art because if I didn't, my head would explode.




Your favorite music to draw to?

-I actually listen to a lot of comedy and science podcasts while drawing. The Best Show on WFMU, Star Talk Radio, Stop Podcasting Yourself, Stuff You Should Know and Superego are my go to podcasts. I also listen to a lot of rap music (what a horribly sentence that makes me sound like an old loser). I've been playing Freddie Gibbs and Run the Jewels on repeat lately.



What would your dream project be?
-Opening a permanent Secret Awesome gallery and studio space. In outer space. Tattoo studio adjacent. Reserved parking for me.